{"id":3730,"date":"2024-09-23T11:13:35","date_gmt":"2024-09-23T09:13:35","guid":{"rendered":"https:\/\/aci.hs-offenburg.de\/?p=3730"},"modified":"2024-09-23T11:34:04","modified_gmt":"2024-09-23T09:34:04","slug":"neues-projekt-game-magic-mindset-agility-creator","status":"publish","type":"post","link":"https:\/\/aci.hs-offenburg.de\/de\/neues-projekt-game-magic-mindset-agility-creator\/","title":{"rendered":"Neues Projekt Game MAgiC &#8211; Mindset Agility Creator"},"content":{"rendered":"\n<p>Am 1. April 2024 ist das von der Hochschule Offenburg initiierte und von der \u201c<a href=\"https:\/\/stiftung-hochschullehre.de\/foerderung\/freiraum\/\" target=\"_blank\" rel=\"noreferrer noopener\">Stiftung Innovation in der Hochschule<\/a>\u201d gef\u00f6rderte, zweij\u00e4hrige Projekt Game MAgiC- Mindset Agility Creator gestartet. Ziel ist es, die Gamifizierung der Lehre voranzubringen und diese beispielhaft in verschiedenen Fachbereichen anzuwenden.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1792\" height=\"1024\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-layzr=\"https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3.png\" alt=\"\" class=\"wp-image-3728\" data-layzr-srcset=\"https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3.png 1792w, https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3-1024x585.png 1024w, https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3-300x171.png 300w, https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3-768x439.png 768w, https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3-330x190.png 330w, https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3-1536x878.png 1536w, https:\/\/aci.hs-offenburg.de\/wp-content\/uploads\/2024\/09\/MAGIC-Banner-3-105x60.png 105w\" sizes=\"(max-width: 1792px) 100vw, 1792px\" \/><\/figure>\n\n\n\n<h2>Gamification f\u00fcr mehr Motivation und Engagement<\/h2>\n\n\n\n<p>Game MAgiC &#8211; Mindest Agility Creator ist ein Projekt zur Implementierung von Gamification Ans\u00e4tzen in der Hochschullehre an der Hochschule Offenburg. Abstrakte und technisch anspruchsvolle Lerninhalte sollten auf eine spielerische Art und Weise vermittelt werden. Ziel ist es, die Studierenden durch Gamification zum Lernen zu motivieren und zur engagierten Mitarbeit zu verhelfen. Vermittelt werden die Inhalte durch gamifizierte Elemente wie Wettbewerbe, Levels und Ranglisten, deren Wirksamkeit im Laufe des Projektes evaluiert wird.<\/p>\n\n\n\n<p>Gamifiziert werden unter anderem die Themen Projektmanagement und Medientechnik. Die gamifizierten Inhalte sind im Laufe des Projektes auch \u00fcber die Lernplattform Moodle erreichbar. Mit Hilfe von Plug-ins lernen die Studierenden weitere M\u00f6glichkeiten der Wissensvermittlung kennen. Dar\u00fcber hinaus ist die Entwicklung eines Leitfadens zur organisatorischen Umsetzung von Gamification in der Hochschullehre geplant.<\/p>\n\n\n\n<p>Die Laufzeit des von der Stiftung Innovation in der Hochschullehre gef\u00f6rderten Projekts betr\u00e4gt zwei Jahre. Es soll in verschiedenen Projektstufen bis M\u00e4rz 2026 abgeschlossen sein.&nbsp;<\/p>\n\n\n\n<p>Projektverantwortliche sind Prof. Dr. Oliver Korn, Olga Zabello und Sofia H\u00e4mmerle. Des Weiteren wirken Dr. Oliver Vauderwange bei der Erstellung der Lehrinhalte und der Doktorand Stefano Gampe bei deren Gamifizierung mit.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Am 1. April 2024 ist das von der Hochschule Offenburg initiierte und von der \u201cStiftung Innovation in der Hochschule\u201d gef\u00f6rderte, zweij\u00e4hrige Projekt Game MAgiC- Mindset Agility Creator gestartet. Ziel ist es, die Gamifizierung der Lehre voranzubringen und diese beispielhaft in verschiedenen Fachbereichen anzuwenden. Gamification f\u00fcr mehr Motivation und Engagement Game MAgiC &#8211; Mindest Agility Creator &hellip; <\/p>\n","protected":false},"author":13,"featured_media":3728,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[10,140],"tags":[232],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Neues Projekt Game MAgiC - Mindset Agility Creator - Affective &amp; Cognitive Institute<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/aci.hs-offenburg.de\/de\/neues-projekt-game-magic-mindset-agility-creator\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Neues Projekt Game MAgiC - Mindset Agility Creator - Affective &amp; Cognitive Institute\" \/>\n<meta property=\"og:description\" content=\"Am 1. April 2024 ist das von der Hochschule Offenburg initiierte und von der \u201cStiftung Innovation in der Hochschule\u201d gef\u00f6rderte, zweij\u00e4hrige Projekt Game MAgiC- Mindset Agility Creator gestartet. Ziel ist es, die Gamifizierung der Lehre voranzubringen und diese beispielhaft in verschiedenen Fachbereichen anzuwenden. 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