On April 1, 2024, the two-year project Game MAgiC – Mindset Agility Creator, initiated by Offenburg University of Applied Sciences and funded by the “Stiftung Innovation in der Hochschule”, was launched. The aim is to promote the gamification of teaching and apply it in various subject areas in an exemplary manner. Gamification for more motivation …
Sky Dash – Evaluation of a Serious Mobile Game
In a current study as part of the #ABCforJobs project, Benjamin Schnitzer – who is a PhD student at the ACI and project manager at KORION Interactive GmbH – is investigating the potentials of a serious mobile game called “Sky Dash”. Learning effectiveness, self-efficacy, and hedonistic quality of the gamified application for mobile devices is …
New project KomIn2Assist
On 1 January 2023, the project “Kompetenzerwerb, Inklusion, und Re-Integration durch assistierte Arbeit – KomIn2Assist” (Competence acquisition, inclusion, and re-integration through assisted work – KomIn2Assist) was launched to promote the participation of people with impairments, especially in the world of work. Project follows “Design for All” idea The aim of KomIn2Assist is to develop an …
GameDays contributions to Serious Games
Learning and gaming at the same time? This approach is combined with so-called serious games. This year’s GameDays at the TU Darmstadt on 5 July 2022 were all about serious games. But what actually makes a good serious game? This question was addressed by the newly founded RAL Gütegemeinschaft Serious Games e.V.. Prof. Dr. Oliver …
Together against loneliness
Rogério Bordini, PhD student at ACI, Offenburg University of Applied Sciences, presents Noneliness App at European Commission event on loneliness interventions. On 12 May 2022 the European Commission’s Joint Research Centre (JRC) held the Fairness Online Event, a workshop on interventions to reduce loneliness among youth. The workshop is part of a webinar series on …
#ABCforJobs at GFFB Congress – new ways in vocational language training
As Humboldt already recognized, language is the key to the world. And thus also to our society. Unfortunately, this key is denied to a large number of people in Germany, especially in a vocational context. On May 23, in Frankfurt am Main numerous representatives from science and industry discussed innovative ways to promote language for …
Three new founding teams in the OGFLab
On 28.04.2022, three new founding teams moved into the OGFLab after a successful pitch. All three teams convinced the jury with their start-up ideas and will now receive professional support for nine months to develop their ideas. The applicants presented themselves and their ideas in a maximum of 7.5 minutes, followed by a 7.5-minute question …
Lunch Break #1: Founding at the HSO
On 30 March, the Open Game & FabLab introduced itself as a central project for promoting start-ups at Offenburg University of Applied Sciences in the newly occupied rooms in the Steinbeis building. At the same time, Florian Appel and Mona Faisst, the team of the partner & office neighbour Black Forrest Innovation GmbH, also opened …
Oliver Korn in the OG Podcast
ACI Director Prof. Oliver Korn gives exciting insights into the gaming field and explains how the Open Game & FabLab OGFLab supports students in starting their own business in the #11 OG podcast episode on February 3, 2022. He explains why emotions are increasingly in focus in human-machine interaction and how the Affective & Cognitive …
SWR reports on EmoCare robot “Misa”
On 23.12.2021, SWR reported in Aktuell Baden-Württemberg about the EmoCare project of the University of Applied Sciences Offenburg. The two-minute report shows nursing robot “Misa” during an initial test deployment at Sankt Carolushaus in Freiburg. Are nursing robots a remedy for staff shortages? To answer this question, an SWR team looked at the EmoCare project …